﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core
{
    public class CoreStringNames
    {
        protected static CoreStringNames _singleton = null;

        public StringName _free;
        public StringName changed;
        public StringName _meta;
        public StringName _script;
        public StringName script_changed;
        public StringName ___pdcdata;
        public StringName __getvar;
        public StringName _iter_init;
        public StringName _iter_next;
        public StringName _iter_get;

        public static CoreStringNames singleton
        {
            get
            {
                return _singleton;
            }
        }

        internal CoreStringNames()
        {
            _free = "free";
	        changed = "changed";
	        _meta = "__meta__";
	        _script = "script/script";
	        script_changed = "script_changed";
	        ___pdcdata = "___pdcdata";
	        __getvar = "__getvar";
	        _iter_init = "_iter_init";
	        _iter_next = "_iter_next";
	        _iter_get = "_iter_get";
        }

        internal static void create()
        {
            if (_singleton == null)
                _singleton = new CoreStringNames();
        }



    }
}
